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How to Think Like a Computer Scientist
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Chapter 1:The way of the program.
chapter 2:Variables and types
chapter 3:Methods
Chapter 4:Conditionals, graphics, and recursion
Chapter 5:Methods that return things
Chapter 6:Iteration
Chapter 7:Strings and things
Chapter 8:Interesting objects
Chapter 9:Create your own objects
Chapter 10:Arrays
Chapter 11:Object methods
Chapter 12:Arrays of Objects
Chapter 13:Object-oriented programming
How to Think Like a Computer Scientist