| Thinking in Java source ref: work2.html |
By now you should be reasonably comfortable with the idea that when
youre passing an object, youre actually passing a reference.
In many programming languages you can use that languages regular way
to pass objects around, and most of the time everything works fine. But it always seems
that there comes a point at which you must do something irregular, and suddenly things get
a bit more complicated (or in the case of C++, quite complicated). Java is no exception,
and its important that you understand exactly whats happening as you pass
objects around and manipulate them. This appendix will provide that insight. .
Another way to pose the question of this appendix, if youre coming from a
programming language so equipped, is Does Java have pointers? Some have
claimed that pointers are hard and dangerous and therefore bad, and since Java is all
goodness and light and will lift your earthly programming burdens, it cannot possibly
contain such things. However, its more accurate to say that Java has pointers;
indeed, every object identifier in Java (except for primitives) is one of these pointers,
but their use is restricted and guarded not only by the compiler but by the run-time
system. Or to put it another way, Java has pointers, but no pointer arithmetic. These are
what Ive been calling references, and you can think of them as
safety pointers, not unlike the safety scissors of elementary schoolthey
arent sharp, so you cannot hurt yourself without great effort, but they can
sometimes be slow and tedious. .
When you pass a reference into a method, youre still pointing to the same object.
A simple experiment demonstrates this:
//: appendixa:PassReferences.java
// Passing references around.
import com.bruceeckel.simpletest.*;
public class PassReferences {
private static Test monitor = new Test();
public static void f(PassReferences h) {
System.out.println("h inside f(): " + h);
}
public static void main(String[] args) {
PassReferences p = new PassReferences();
System.out.println("p inside main(): " + p);
f(p);
monitor.expect(new String[] {
"%% p inside main\\(\\): PassReferences@[a-z0-9]+",
"%% h inside f\\(\\): PassReferences@[a-z0-9]+"
});
}
} ///:~
The method toString( ) is automatically invoked in the print statements,
and PassReferences inherits directly from Object with no redefinition of toString( ).
Thus, Objects version of toString( ) is used, which prints out
the class of the object followed by the address where that object is located (not the
reference, but the actual object storage). The output looks like this: .
p inside main(): PassReferences@ad3ba4 h inside f(): PassReferences@ad3ba4
You can see that both p and h refer to the same object. This is far more
efficient than duplicating a new PassReferences object just so that you can send an
argument to a method. But it brings up an important issue. .
Aliasing means that more than one
reference is tied to the same object, as in the preceding example. The problem with
aliasing occurs when someone writes to that object. If the owners of the other
references arent expecting that object to change, theyll be surprised. This
can be demonstrated with a simple example: .
//: appendixa:Alias1.java
// Aliasing two references to one object.
import com.bruceeckel.simpletest.*;
public class Alias1 {
private static Test monitor = new Test();
private int i;
public Alias1(int ii) { i = ii; }
public static void main(String[] args) {
Alias1 x = new Alias1(7);
Alias1 y = x; // Assign the reference
System.out.println("x: " + x.i);
System.out.println("y: " + y.i);
System.out.println("Incrementing x");
x.i++;
System.out.println("x: " + x.i);
System.out.println("y: " + y.i);
monitor.expect(new String[] {
"x: 7",
"y: 7",
"Incrementing x",
"x: 8",
"y: 8"
});
}
} ///:~
In the line:
Alias1 y = x; // Assign the reference
a new Alias1 reference is created, but instead of being assigned to a fresh
object created with new, its assigned to an existing reference. So the
contents of reference x, which is the address of the object x is pointing
to, is assigned to y, and thus both x and y are attached to the same
object. So when xs i is incremented in the statement: .
x.i++;
ys i will be affected as well. This can be seen in the output:
x: 7 y: 7 Incrementing x x: 8 y: 8
One good solution in this case is simply not to do it; dont consciously alias
more than one reference to an object at the same scope. Your code will be much easier to
understand and debug. However, when youre passing a reference in as an
argumentwhich is the way Java is supposed to workyou automatically alias,
because the local reference thats created can modify the outside object
(the object that was created outside the scope of the method). Heres an example: .
//: appendixa:Alias2.java
// Method calls implicitly alias their arguments.
import com.bruceeckel.simpletest.*;
public class Alias2 {
private static Test monitor = new Test();
private int i;
public Alias2(int ii) { i = ii; }
public static void f(Alias2 reference) { reference.i++; }
public static void main(String[] args) {
Alias2 x = new Alias2(7);
System.out.println("x: " + x.i);
System.out.println("Calling f(x)");
f(x);
System.out.println("x: " + x.i);
monitor.expect(new String[] {
"x: 7",
"Calling f(x)",
"x: 8"
});
}
} ///:~
The method is changing its argument, the outside object. When this kind of situation
arises, you must decide whether it makes sense, whether the user expects it, and whether
its going to cause problems. .
In general, you call a method in order to produce a return value and/or a change of
state in the object that the method is called for. Its much less common to
call a method in order to manipulate its arguments; this is referred to as calling a
method for its side effects. Thus, when you create a
method that modifies its arguments, the user must be clearly instructed and warned about
the use of that method and its potential surprises. Because of the confusion and pitfalls,
its much better to avoid changing the argument. .
If you need to modify an argument during a method call and you dont intend to
modify the outside argument, then you should protect that argument by making a copy inside
your method. Thats the subject of much of this appendix. .
To review: All argument passing in Java is performed by passing references. That is,
when you pass an object, youre really passing only a reference to an
object that lives outside the method, so if you perform any modifications with that
reference, you modify the outside object. In addition: .
If youre only reading information from an object and not modifying it, passing a
reference is the most efficient form of argument passing. This is nice; the default way of
doing things is also the most efficient. However, sometimes its necessary to be able
to treat the object as if it were local so that changes you make affect only a
local copy and do not modify the outside object. Many programming languages support the
ability to automatically make a local copy of the outside object, inside the method.[116] Java does not, but it allows you to produce
this effect. .
This brings up the terminology issue, which always seems good for an argument. The term
is pass by value, and the meaning depends on how you perceive the operation of
the program. The general meaning is that you get a local copy of whatever youre
passing, but the real question is how you think about what youre passing. When it
comes to the meaning of pass by value, there are two fairly distinct camps: .
Having given both camps a good airing, and after saying It depends on how you
think of a reference, I will attempt to sidestep the issue. In the end, it
isnt that importantwhat is important is that you understand that
passing a reference allows the callers object to be changed unexpectedly. .
The most likely reason for making a local copy of an object is if youre going to
modify that object and you dont want to modify the callers object. If you
decide that you want to make a local copy, one approach is to use the clone( )
method to perform the operation. This is a method thats defined as protected in
the base class Object, and that you must override as public in any derived
classes that you want to clone. For example, the standard library class ArrayList
overrides clone( ), so we can call clone( ) for ArrayList: .
//: appendixa:Cloning.java
// The clone() operation works for only a few
// items in the standard Java library.
import com.bruceeckel.simpletest.*;
import java.util.*;
class Int {
private int i;
public Int(int ii) { i = ii; }
public void increment() { i++; }
public String toString() { return Integer.toString(i); }
}
public class Cloning {
private static Test monitor = new Test();
public static void main(String[] args) {
ArrayList v = new ArrayList();
for(int i = 0; i < 10; i++ )
v.add(new Int(i));
System.out.println("v: " + v);
ArrayList v2 = (ArrayList)v.clone();
// Increment all v2's elements:
for(Iterator e = v2.iterator();
e.hasNext(); )
((Int)e.next()).increment();
// See if it changed v's elements:
System.out.println("v: " + v);
monitor.expect(new String[] {
"v: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]",
"v: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]"
});
}
} ///:~
The clone( ) method produces an Object, which must then be recast to
the proper type. This example shows how ArrayLists clone( )
method does not automatically try to clone each of the objects that the ArrayList
containsthe old ArrayList and the cloned ArrayList are aliased to the
same objects. This is often called a shallow
copy, since its copying only the surface portion of an object. The
actual object consists of this surface, plus all the objects that the
references are pointing to, plus all the objects those objects are pointing to,
etc. This is often referred to as the web of objects. Copying the entire mess
is called a deep copy. .
You can see the effect of the shallow copy in the output, where the actions performed
on v2 affect v:
v: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] v: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
Not trying to clone( ) the objects contained in the ArrayList is
probably a fair assumption, because theres no guarantee that those objects are
cloneable.[117] .
Even though the clone method is defined in the base-of-all-classes Object,
cloning is not automatically available in every class.[118] This would seem to be counterintuitive to the idea that
base-class methods are always available in derived classes. Cloning in Java does indeed go
against this idea; if you want it to exist for a class, you must specifically add code to
make cloning work. .
To prevent default cloneability in every class you create, the clone( ) method is protected in the base class Object.
Not only does this mean that its not available by default to the client programmer
who is simply using the class (not subclassing it), but it also means that you cannot call
clone( ) via a reference to the base class. (Although that might seem to be
useful in some situations, such as to polymorphically clone a bunch of Objects.) It
is, in effect, a way to give you, at compile time, the information that your object is not
cloneableand oddly enough, most classes in the standard Java library are not
cloneable. Thus, if you say:
Integer x = new Integer(1);
x = x.clone();
You will get, at compile time, an error message that says clone( ) is not
accessible (since Integer doesnt override it and it defaults to the protected
version). .
If, however, youre in a method of a class derived from Object (as
all classes are), then you have permission to call Object.clone( ) because
its protected and youre an inheritor. The base
class clone( ) has useful functionality; it performs the actual bitwise
duplication of the derived-class object, thus acting as the common cloning
operation. However, you then need to make your clone operation public for it
to be accessible. So, two key issues when you clone are: .
Youll probably want to override clone( ) in any further derived
classes; otherwise, your (now public) clone( ) will be used, and that
might not do the right thing (although, since Object.clone( ) makes a copy of
the actual object, it might). The protected trick works only once: the first time
you inherit from a class that has no cloneability and you want to make a class thats
cloneable. In any classes inherited from your class, the clone( ) method is
available since its not possible in Java to reduce the access of a method during
derivation. That is, once a class is cloneable, everything derived from it is cloneable
unless you use provided mechanisms (described later) to turn off cloning. .
Theres one more thing you need to do to complete the cloneability of an object:
implement the Cloneable interface. This interface is a bit strange, because its empty!
interface Cloneable {}
The reason for implementing this empty interface is obviously not because you
are going to upcast to Cloneable and call one of its methods. The use of interface
in this way is called a tagging interface because it acts as a kind of flag, wired
into the type of the class. .
There are two reasons for the existence of the Cloneable interface.
First, you might have an upcast reference to a base type and not know whether its
possible to clone that object. In this case, you can use the instanceof keyword
(described in Chapter 10) to find out whether the reference is connected to an object that
can be cloned: .
if(myReference instanceof Cloneable) // ...
The second reason is that mixed into this design for cloneability was the thought that
maybe you didnt want all types of objects to be cloneable. So Object.clone( )
verifies that a class implements the Cloneable interface. If not, it throws a CloneNotSupportedException
exception. So in general, youre forced to implement Cloneable as part of
support for cloning. .
Once you understand the details of implementing the clone( ) method,
youre able to create classes that can be easily duplicated to provide a local copy:
//: appendixa:LocalCopy.java
// Creating local copies with clone().
import com.bruceeckel.simpletest.*;
import java.util.*;
class MyObject implements Cloneable {
private int n;
public MyObject(int n) { this.n = n; }
public Object clone() {
Object o = null;
try {
o = super.clone();
} catch(CloneNotSupportedException e) {
System.err.println("MyObject can't clone");
}
return o;
}
public int getValue() { return n; }
public void setValue(int n) { this.n = n; }
public void increment() { n++; }
public String toString() { return Integer.toString(n); }
}
public class LocalCopy {
private static Test monitor = new Test();
public static MyObject g(MyObject v) {
// Passing a reference, modifies outside object:
v.increment();
return v;
}
public static MyObject f(MyObject v) {
v = (MyObject)v.clone(); // Local copy
v.increment();
return v;
}
public static void main(String[] args) {
MyObject a = new MyObject(11);
MyObject b = g(a);
// Reference equivalence, not object equivalence:
System.out.println("a == b: " + (a == b) +
"\na = " + a + "\nb = " + b);
MyObject c = new MyObject(47);
MyObject d = f(c);
System.out.println("c == d: " + (c == d) +
"\nc = " + c + "\nd = " + d);
monitor.expect(new String[] {
"a == b: true",
"a = 12",
"b = 12",
"c == d: false",
"c = 47",
"d = 48"
});
}
} ///:~
First of all, for clone( ) to be accessible, you must make it public.
Second, for the initial part of your clone( ) operation, you should call the
base-class version of clone( ). The clone( ) thats being
called here is the one thats predefined inside Object, and you can call it
because its protected and thereby accessible in derived classes. .
Object.clone( ) figures out how big the object is, creates enough memory
for a new one, and copies all the bits from the old to the new. This is called a bitwise copy, and is typically what youd expect a clone( )
method to do. But before Object.clone( ) performs its operations, it first
checks to see if a class is Cloneablethat is, whether it implements the Cloneable
interface. If it doesnt, Object.clone( ) throws a CloneNotSupportedException
to indicate that you cant clone it. Thus, youve got to surround your call to super.clone( )
with a try block to catch an exception that should never happen (because
youve implemented the Cloneable interface). .
In LocalCopy, the two methods g( ) and f( ) demonstrate
the difference between the two approaches for argument passing. The g( )
method shows passing by reference in which it modifies the outside object and returns a
reference to that outside object, whereas f( ) clones the argument, thereby
decoupling it and leaving the original object alone. It can then proceed to do whatever it
wantseven return a reference to this new object without any ill effects to the
original. Notice the somewhat curious-looking statement: .
v = (MyObject)v.clone();
This is where the local copy is created. To prevent confusion by such a statement,
remember that this rather strange coding idiom is perfectly feasible in Java because every
object identifier is actually a reference. So the reference v is used to clone( )
a copy of what it refers to, and this returns a reference to the base type Object
(because its defined that way in Object.clone( )) that must then be cast
to the proper type. .
In main( ), the difference between the effects of the two different
argument-passing approaches is tested. Its important to notice that the equivalence
tests in Java do not look inside the objects being compared to see if their values are the
same. The ==
and != operators are simply comparing the references. If the addresses
inside the references are the same, the references are pointing to the same object and are
therefore equal. So what the operators are really testing is whether the
references are aliased to the same object! .
What actually happens when Object.clone( )
is called that makes it so essential to call super.clone( )
when you override clone( ) in your class? The clone( ) method in
the root class is responsible for creating the correct amount of storage and making the
bitwise copy of the bits from the original object into the new objects storage. That
is, it doesnt just make storage and copy an Object; it actually figures out
the size of the real object (not just the base-class object, but the derived
object) thats being copied and duplicates that. Since all this is happening from the
code in the clone( ) method defined in the root class (that has no idea
whats being inherited from it), you can guess that the process involves RTTI to
determine the actual object thats being cloned. This way, the clone( )
method can create the proper amount of storage and do the correct bitwise copy for that
type. .
Whatever you do, the first part of the cloning process should normally be a call to super.clone( ).
This establishes the groundwork for the cloning operation by making an exact duplicate. At
this point you can perform other operations necessary to complete the cloning. .
To know for sure what those other operations are, you need to understand exactly what Object.clone( )
buys you. In particular, does it automatically clone the destination of all the
references? The following example tests this:
//: appendixa:Snake.java
// Tests cloning to see if destination
// of references are also cloned.
import com.bruceeckel.simpletest.*;
public class Snake implements Cloneable {
private static Test monitor = new Test();
private Snake next;
private char c;
// Value of i == number of segments
public Snake(int i, char x) {
c = x;
if(--i > 0)
next = new Snake(i, (char)(x + 1));
}
public void increment() {
c++;
if(next != null)
next.increment();
}
public String toString() {
String s = ":" + c;
if(next != null)
s += next.toString();
return s;
}
public Object clone() {
Object o = null;
try {
o = super.clone();
} catch(CloneNotSupportedException e) {
System.err.println("Snake can't clone");
}
return o;
}
public static void main(String[] args) {
Snake s = new Snake(5, 'a');
System.out.println("s = " + s);
Snake s2 = (Snake)s.clone();
System.out.println("s2 = " + s2);
s.increment();
System.out.println("after s.increment, s2 = " + s2);
monitor.expect(new String[] {
"s = :a:b:c:d:e",
"s2 = :a:b:c:d:e",
"after s.increment, s2 = :a:c:d:e:f"
});
}
} ///:~
A Snake is made up of a bunch of segments, each of type Snake. Thus,
its a singly linked list. The segments are created recursively, decrementing the
first constructor argument for each segment until zero is reached. To give each segment a
unique tag, the second argument, a char, is incremented for each recursive
constructor call. .
The increment( ) method recursively increments each tag so you can see the
change, and the toString( ) recursively prints each tag. From the output, you
can see that only the first segment is duplicated by Object.clone( ),
therefore it does a shallow copy. If you want the whole snake to be duplicateda deep
copyyou must perform the additional operations inside your overridden clone( ). .
Youll typically call super.clone( ) in any class derived from a
cloneable class to make sure that all of the base-class operations (including Object.clone( ))
take place. This is followed by an explicit call to clone( ) for every
reference in your object; otherwise those references will be aliased to those of the
original object. Its analogous to the way constructors are called: base-class
constructor first, then the next-derived constructor, and so on, to the most-derived
constructor. The difference is that clone( ) is not a constructor, so
theres nothing to make it happen automatically. You must make sure to do it
yourself. .
Theres a problem youll
encounter when trying to deep copy a composed object. You must assume that the clone( )
method in the member objects will in turn perform a deep copy on their references,
and so on. This is quite a commitment. It effectively means that for a deep copy to work,
you must either control all of the code in all of the classes, or at least have enough
knowledge about all of the classes involved in the deep copy to know that they are
performing their own deep copy correctly. .
This example shows what you must do to accomplish a deep copy when dealing with a
composed object:
//: appendixa:DeepCopy.java
// Cloning a composed object.
// {Depends: junit.jar}
import junit.framework.*;
class DepthReading implements Cloneable {
private double depth;
public DepthReading(double depth) { this.depth = depth; }
public Object clone() {
Object o = null;
try {
o = super.clone();
} catch(CloneNotSupportedException e) {
e.printStackTrace();
}
return o;
}
public double getDepth() { return depth; }
public void setDepth(double depth){ this.depth = depth; }
public String toString() { return String.valueOf(depth);}
}
class TemperatureReading implements Cloneable {
private long time;
private double temperature;
public TemperatureReading(double temperature) {
time = System.currentTimeMillis();
this.temperature = temperature;
}
public Object clone() {
Object o = null;
try {
o = super.clone();
} catch(CloneNotSupportedException e) {
e.printStackTrace();
}
return o;
}
public double getTemperature() { return temperature; }
public void setTemperature(double temperature) {
this.temperature = temperature;
}
public String toString() {
return String.valueOf(temperature);
}
}
class OceanReading implements Cloneable {
private DepthReading depth;
private TemperatureReading temperature;
public OceanReading(double tdata, double ddata) {
temperature = new TemperatureReading(tdata);
depth = new DepthReading(ddata);
}
public Object clone() {
OceanReading o = null;
try {
o = (OceanReading)super.clone();
} catch(CloneNotSupportedException e) {
e.printStackTrace();
}
// Must clone references:
o.depth = (DepthReading)o.depth.clone();
o.temperature =
(TemperatureReading)o.temperature.clone();
return o; // Upcasts back to Object
}
public TemperatureReading getTemperatureReading() {
return temperature;
}
public void setTemperatureReading(TemperatureReading tr){
temperature = tr;
}
public DepthReading getDepthReading() { return depth; }
public void setDepthReading(DepthReading dr) {
this.depth = dr;
}
public String toString() {
return "temperature: " + temperature +
", depth: " + depth;
}
}
public class DeepCopy extends TestCase {
public DeepCopy(String name) { super(name); }
public void testClone() {
OceanReading reading = new OceanReading(33.9, 100.5);
// Now clone it:
OceanReading clone = (OceanReading)reading.clone();
TemperatureReading tr = clone.getTemperatureReading();
tr.setTemperature(tr.getTemperature() + 1);
clone.setTemperatureReading(tr);
DepthReading dr = clone.getDepthReading();
dr.setDepth(dr.getDepth() + 1);
clone.setDepthReading(dr);
assertEquals(reading.toString(),
"temperature: 33.9, depth: 100.5");
assertEquals(clone.toString(),
"temperature: 34.9, depth: 101.5");
}
public static void main(String[] args) {
junit.textui.TestRunner.run(DeepCopy.class);
}
} ///:~
DepthReading and TemperatureReading are quite similar; they both contain
only primitives. Therefore, the clone( ) method can be quite simple: it calls super.clone( )
and returns the result. Note that the clone( ) code for both classes is
identical. .
OceanReading is composed of DepthReading and TemperatureReading
objects and so, to produce a deep copy, its clone( ) must clone the references
inside OceanReading. To accomplish this, the result of super.clone( )
must be cast to an OceanReading object (so you can access the depth and temperature
references). .
Lets revisit Cloning.java from earlier in this appendix. This time the Int2
class is cloneable, so the ArrayList can be deep copied:
//: appendixa:AddingClone.java
// You must go through a few gyrations
// to add cloning to your own class.
import com.bruceeckel.simpletest.*;
import java.util.*;
class Int2 implements Cloneable {
private int i;
public Int2(int ii) { i = ii; }
public void increment() { i++; }
public String toString() { return Integer.toString(i); }
public Object clone() {
Object o = null;
try {
o = super.clone();
} catch(CloneNotSupportedException e) {
System.err.println("Int2 can't clone");
}
return o;
}
}
// Inheritance doesn't remove cloneability:
class Int3 extends Int2 {
private int j; // Automatically duplicated
public Int3(int i) { super(i); }
}
public class AddingClone {
private static Test monitor = new Test();
public static void main(String[] args) {
Int2 x = new Int2(10);
Int2 x2 = (Int2)x.clone();
x2.increment();
System.out.println("x = " + x + ", x2 = " + x2);
// Anything inherited is also cloneable:
Int3 x3 = new Int3(7);
x3 = (Int3)x3.clone();
ArrayList v = new ArrayList();
for(int i = 0; i < 10; i++ )
v.add(new Int2(i));
System.out.println("v: " + v);
ArrayList v2 = (ArrayList)v.clone();
// Now clone each element:
for(int i = 0; i < v.size(); i++)
v2.set(i, ((Int2)v2.get(i)).clone());
// Increment all v2's elements:
for(Iterator e = v2.iterator(); e.hasNext(); )
((Int2)e.next()).increment();
System.out.println("v2: " + v2);
// See if it changed v's elements:
System.out.println("v: " + v);
monitor.expect(new String[] {
"x = 10, x2 = 11",
"v: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]",
"v2: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]",
"v: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]"
});
}
} ///:~
Int3 is inherited from Int2, and a new primitive member, int j,
is added. You might think that youd need to override clone( ) again
to make sure j is copied, but thats not the case. When Int2s clone( )
is called as Int3s clone( ), it calls Object.clone( ),
which determines that its working with an Int3 and duplicates all the bits in
the Int3. As long as you dont add references that need to be cloned, the one
call to Object.clone( ) performs all of the necessary duplication regardless
of how far down in the hierarchy clone( ) is defined. .
You can see whats necessary in order to do a deep copy of an ArrayList:
After the ArrayList is cloned, you have to step through and clone each one of the
objects pointed to by the ArrayList. Youd have to do something similar to
this to do a deep copy of a HashMap. .
The remainder of the example shows that the cloning did happen by showing that, once an
object is cloned, you can change it, and the original object is left untouched. .
When you consider Javas object serialization (introduced in Chapter 12), you
might observe that an object thats serialized and then deserialized is, in effect,
cloned. .
So why not use serialization to perform deep copying? Heres an example that
compares the two approaches by timing them:
//: appendixa:Compete.java
import java.io.*;
class Thing1 implements Serializable {}
class Thing2 implements Serializable {
Thing1 o1 = new Thing1();
}
class Thing3 implements Cloneable {
public Object clone() {
Object o = null;
try {
o = super.clone();
} catch(CloneNotSupportedException e) {
System.err.println("Thing3 can't clone");
}
return o;
}
}
class Thing4 implements Cloneable {
private Thing3 o3 = new Thing3();
public Object clone() {
Thing4 o = null;
try {
o = (Thing4)super.clone();
} catch(CloneNotSupportedException e) {
System.err.println("Thing4 can't clone");
}
// Clone the field, too:
o.o3 = (Thing3)o3.clone();
return o;
}
}
public class Compete {
public static final int SIZE = 25000;
public static void main(String[] args) throws Exception {
Thing2[] a = new Thing2[SIZE];
for(int i = 0; i < a.length; i++)
a[i] = new Thing2();
Thing4[] b = new Thing4[SIZE];
for(int i = 0; i < b.length; i++)
b[i] = new Thing4();
long t1 = System.currentTimeMillis();
ByteArrayOutputStream buf= new ByteArrayOutputStream();
ObjectOutputStream o = new ObjectOutputStream(buf);
for(int i = 0; i < a.length; i++)
o.writeObject(a[i]);
// Now get copies:
ObjectInputStream in = new ObjectInputStream(
new ByteArrayInputStream(buf.toByteArray()));
Thing2[] c = new Thing2[SIZE];
for(int i = 0; i < c.length; i++)
c[i] = (Thing2)in.readObject();
long t2 = System.currentTimeMillis();
System.out.println("Duplication via serialization: " +
(t2 - t1) + " Milliseconds");
// Now try cloning:
t1 = System.currentTimeMillis();
Thing4[] d = new Thing4[SIZE];
for(int i = 0; i < d.length; i++)
d[i] = (Thing4)b[i].clone();
t2 = System.currentTimeMillis();
System.out.println("Duplication via cloning: " +
(t2 - t1) + " Milliseconds");
}
} ///:~
Thing2 and Thing4 contain member objects so that theres some deep
copying going on. Its interesting to notice that while Serializable classes
are easy to set up, theres much more work going on to duplicate them. Cloning
involves a lot of work to set up the class, but the actual duplication of objects is
relatively simple. The results are interesting. Here is the output from three different
runs:
Duplication via serialization: 547 Milliseconds Duplication via cloning: 110 Milliseconds Duplication via serialization: 547 Milliseconds Duplication via cloning: 109 Milliseconds Duplication via serialization: 547 Milliseconds Duplication via cloning: 125 Milliseconds
In earlier versions of the JDK, the time required for serialization was much longer
than that of cloning (roughly 15 times slower), and the serialization time tended to vary
a lot. More recent versions of the JDK have sped up serialization and apparently made the
time more consistent, as well. Here, its approximately four times slower, which
brings it into the realm of reasonability for use as a cloning alternative. .
If you create a new class, its base class defaults to Object, which defaults to
noncloneability (as youll see in the next section). As long as you dont
explicitly add cloneability, you wont get it. But you can add it in at any layer and
it will then be cloneable from that layer downward, like this:
//: appendixa:HorrorFlick.java
// You can insert Cloneability at any level of inheritance.
package appendixa;
import java.util.*;
class Person {}
class Hero extends Person {}
class Scientist extends Person implements Cloneable {
public Object clone() {
try {
return super.clone();
} catch(CloneNotSupportedException e) {
// This should never happen: It's Cloneable already!
throw new RuntimeException(e);
}
}
}
class MadScientist extends Scientist {}
public class HorrorFlick {
public static void main(String[] args) {
Person p = new Person();
Hero h = new Hero();
Scientist s = new Scientist();
MadScientist m = new MadScientist();
//! p = (Person)p.clone(); // Compile error
//! h = (Hero)h.clone(); // Compile error
s = (Scientist)s.clone();
m = (MadScientist)m.clone();
}
} ///:~
Before cloneability was added in the hierarchy, the compiler stopped you from trying to
clone things. When cloneability is added in Scientist, then Scientist and
all its descendants are cloneable. .
If all this seems to be a strange scheme, thats because it is. You might wonder
why it worked out this way. What is the meaning behind this design? .
Originally, Java was designed as a language to control hardware boxes, and definitely
not with the Internet in mind. In a general-purpose language like this, it makes sense
that the programmer be able to clone any object. Thus, clone( ) was placed in
the root class Object, but it was a public method so you could always
clone any object. This seemed to be the most flexible approach, and after all, what could
it hurt? .
Well, when Java was seen as the ultimate Internet programming language, things changed.
Suddenly, there are security issues, and of course, these issues are dealt with using
objects, and you dont necessarily want anyone to be able to clone your security
objects. So what youre seeing is a lot of patches applied on the original simple and
straightforward scheme: clone( ) is now protected in Object. You
must override it and implement Cloneable and deal with the
exceptions. .
Its worth noting that you must implement the Cloneable interface only if
youre going to call Objects clone( ) method, since that
method checks at run time to make sure that your class implements Cloneable. But
for consistency (and since Cloneable is empty anyway), you should implement it. .
You might suggest that, to remove cloneability, the clone( ) method should simply be made private, but
this wont work, because you cannot take a base-class method and make it less
accessible in a derived class. And yet, its necessary to be able to control whether
an object can be cloned. There are a number of attitudes you can take to this for your
classes:
Heres an example that shows the various ways cloning can be implemented and then,
later in the hierarchy, turned off: .
//: appendixa:CheckCloneable.java
// Checking to see if a reference can be cloned.
import com.bruceeckel.simpletest.*;
// Can't clone this because it doesn't override clone():
class Ordinary {}
// Overrides clone, but doesn't implement Cloneable:
class WrongClone extends Ordinary {
public Object clone() throws CloneNotSupportedException {
return super.clone(); // Throws exception
}
}
// Does all the right things for cloning:
class IsCloneable extends Ordinary implements Cloneable {
public Object clone() throws CloneNotSupportedException {
return super.clone();
}
}
// Turn off cloning by throwing the exception:
class NoMore extends IsCloneable {
public Object clone() throws CloneNotSupportedException {
throw new CloneNotSupportedException();
}
}
class TryMore extends NoMore {
public Object clone() throws CloneNotSupportedException {
// Calls NoMore.clone(), throws exception:
return super.clone();
}
}
class BackOn extends NoMore {
private BackOn duplicate(BackOn b) {
// Somehow make a copy of b and return that copy.
// This is a dummy copy, just to make the point:
return new BackOn();
}
public Object clone() {
// Doesn't call NoMore.clone():
return duplicate(this);
}
}
// You can't inherit from this, so you can't override
// the clone method as you can in BackOn:
final class ReallyNoMore extends NoMore {}
public class CheckCloneable {
private static Test monitor = new Test();
public static Ordinary tryToClone(Ordinary ord) {
String id = ord.getClass().getName();
System.out.println("Attempting " + id);
Ordinary x = null;
if(ord instanceof Cloneable) {
try {
x = (Ordinary)((IsCloneable)ord).clone();
System.out.println("Cloned " + id);
} catch(CloneNotSupportedException e) {
System.err.println("Could not clone " + id);
}
} else {
System.out.println("Doesn't implement Cloneable");
}
return x;
}
public static void main(String[] args) {
// Upcasting:
Ordinary[] ord = {
new IsCloneable(),
new WrongClone(),
new NoMore(),
new TryMore(),
new BackOn(),
new ReallyNoMore(),
};
Ordinary x = new Ordinary();
// This won't compile; clone() is protected in Object:
//! x = (Ordinary)x.clone();
// Checks first to see if a class implements Cloneable:
for(int i = 0; i < ord.length; i++)
tryToClone(ord[i]);
monitor.expect(new String[] {
"Attempting IsCloneable",
"Cloned IsCloneable",
"Attempting WrongClone",
"Doesn't implement Cloneable",
"Attempting NoMore",
"Could not clone NoMore",
"Attempting TryMore",
"Could not clone TryMore",
"Attempting BackOn",
"Cloned BackOn",
"Attempting ReallyNoMore",
"Could not clone ReallyNoMore"
});
}
} ///:~
The first class, Ordinary, represents the kinds of classes weve seen
throughout this book: no support for cloning, but as it turns out, no prevention of
cloning either. But if you have a reference to an Ordinary object that might have
been upcast from a more derived class, you cant tell if it can be cloned or not. .
The class WrongClone shows an incorrect way to implement cloning. It does
override Object.clone( ) and makes that method public, but it
doesnt implement Cloneable, so when super.clone( ) is called
(which results in a call to Object.clone( )), CloneNotSupportedException
is thrown, so the cloning doesnt work. .
IsCloneable performs all the right actions for cloning; clone( ) is
overridden and Cloneable is implemented. However, this clone( ) method
and several others that follow in this example do not catch CloneNotSupportedException,
but instead pass it through to the caller, who must then put a try-catch block around it.
In your own clone( ) methods you will typically catch CloneNotSupportedException
inside clone( ) rather than passing it through. As youll see, in
this example its more informative to pass the exceptions through. .
Class NoMore attempts to turn off cloning in the way that the Java
designers intended: in the derived class clone( ), you throw CloneNotSupportedException.
The clone( ) method in class TryMore properly calls super.clone( ),
and this resolves to NoMore.clone( ), which throws an exception and prevents
cloning. .
But what if the programmer doesnt follow the proper path of calling super.clone( ) inside the
overridden clone( ) method? In BackOn, you can see how this can happen.
This class uses a separate method duplicate( ) to make a copy of the current
object and calls this method inside clone( ) instead of calling super.clone( ).
The exception is never thrown and the new class is cloneable. You cant rely on
throwing an exception to prevent making a cloneable class. The only sure-fire solution is
shown in ReallyNoMore, which is final and thus cannot be inherited. That
means if clone( ) throws an exception in the final class, it cannot be
modified with inheritance, and the prevention of cloning is assured. (You cannot
explicitly call Object.clone( ) from a class that has an arbitrary level of
inheritance; you are limited to calling super.clone( ), which has access to
only the direct base class.) Thus, if you make any objects that involve security issues,
youll want to make those classes final. .
The first method you see in class CheckCloneable is tryToClone( ),
which takes any Ordinary object and checks to see whether its cloneable with instanceof.
If so, it casts the object to an IsCloneable, calls clone( ), and casts
the result back to Ordinary, catching any exceptions that are thrown. Notice the
use of run-time type identification (RTTI; see Chapter 10) to print the class name so you
can see whats happening. .
In main( ), different types of Ordinary objects are created and
upcast to Ordinary in the array definition. The first two lines of code after that
create a plain Ordinary object and try to clone it. However, this code will not
compile because clone( ) is a protected method in Object. The
remainder of the code steps through the array and tries to clone each object, reporting
the success or failure of each. .
So to summarize, if you want a class to be cloneable: .
This will produce the most convenient effects. .
Cloning can seem to be a complicated process to set up. It might seem like there should
be an alternative. One approach is to use serialization, as shown earlier. Another
approach that might occur to you (especially if youre a C++ programmer) is to make a
special constructor whose job it is to duplicate an object. In C++, this is called the copy constructor. At first, this seems
like the obvious solution, but in fact it doesnt work. Heres an example:
//: appendixa:CopyConstructor.java
// A constructor for copying an object of the same
// type, as an attempt to create a local copy.
import com.bruceeckel.simpletest.*;
import java.lang.reflect.*;
class FruitQualities {
private int weight;
private int color;
private int firmness;
private int ripeness;
private int smell;
// etc.
public FruitQualities() { // Default constructor
// Do something meaningful...
}
// Other constructors:
// ...
// Copy constructor:
public FruitQualities(FruitQualities f) {
weight = f.weight;
color = f.color;
firmness = f.firmness;
ripeness = f.ripeness;
smell = f.smell;
// etc.
}
}
class Seed {
// Members...
public Seed() { /* Default constructor */ }
public Seed(Seed s) { /* Copy constructor */ }
}
class Fruit {
private FruitQualities fq;
private int seeds;
private Seed[] s;
public Fruit(FruitQualities q, int seedCount) {
fq = q;
seeds = seedCount;
s = new Seed[seeds];
for(int i = 0; i < seeds; i++)
s[i] = new Seed();
}
// Other constructors:
// ...
// Copy constructor:
public Fruit(Fruit f) {
fq = new FruitQualities(f.fq);
seeds = f.seeds;
s = new Seed[seeds];
// Call all Seed copy-constructors:
for(int i = 0; i < seeds; i++)
s[i] = new Seed(f.s[i]);
// Other copy-construction activities...
}
// To allow derived constructors (or other
// methods) to put in different qualities:
protected void addQualities(FruitQualities q) {
fq = q;
}
protected FruitQualities getQualities() {
return fq;
}
}
class Tomato extends Fruit {
public Tomato() {
super(new FruitQualities(), 100);
}
public Tomato(Tomato t) { // Copy-constructor
super(t); // Upcast for base copy-constructor
// Other copy-construction activities...
}
}
class ZebraQualities extends FruitQualities {
private int stripedness;
public ZebraQualities() { // Default constructor
super();
// do something meaningful...
}
public ZebraQualities(ZebraQualities z) {
super(z);
stripedness = z.stripedness;
}
}
class GreenZebra extends Tomato {
public GreenZebra() {
addQualities(new ZebraQualities());
}
public GreenZebra(GreenZebra g) {
super(g); // Calls Tomato(Tomato)
// Restore the right qualities:
addQualities(new ZebraQualities());
}
public void evaluate() {
ZebraQualities zq = (ZebraQualities)getQualities();
// Do something with the qualities
// ...
}
}
public class CopyConstructor {
private static Test monitor = new Test();
public static void ripen(Tomato t) {
// Use the "copy constructor":
t = new Tomato(t);
System.out.println("In ripen, t is a " +
t.getClass().getName());
}
public static void slice(Fruit f) {
f = new Fruit(f); // Hmmm... will this work?
System.out.println("In slice, f is a " +
f.getClass().getName());
}
public static void ripen2(Tomato t) {
try {
Class c = t.getClass();
// Use the "copy constructor":
Constructor ct = c.getConstructor(new Class[] { c });
Object obj = ct.newInstance(new Object[] { t });
System.out.println("In ripen2, t is a " +
obj.getClass().getName());
}
catch(Exception e) { System.out.println(e); }
}
public static void slice2(Fruit f) {
try {
Class c = f.getClass();
Constructor ct = c.getConstructor(new Class[] { c });
Object obj = ct.newInstance(new Object[] { f });
System.out.println("In slice2, f is a " +
obj.getClass().getName());
}
catch(Exception e) { System.out.println(e); }
}
public static void main(String[] args) {
Tomato tomato = new Tomato();
ripen(tomato); // OK
slice(tomato); // OOPS!
ripen2(tomato); // OK
slice2(tomato); // OK
GreenZebra g = new GreenZebra();
ripen(g); // OOPS!
slice(g); // OOPS!
ripen2(g); // OK
slice2(g); // OK
g.evaluate();
monitor.expect(new String[] {
"In ripen, t is a Tomato",
"In slice, f is a Fruit",
"In ripen2, t is a Tomato",
"In slice2, f is a Tomato",
"In ripen, t is a Tomato",
"In slice, f is a Fruit",
"In ripen2, t is a GreenZebra",
"In slice2, f is a GreenZebra"
});
}
} ///:~
This seems a bit strange at first. Sure, fruit has qualities, but why not just put
fields representing those qualities directly into the Fruit class? There are two
potential reasons.
The first is that you might want to easily insert or change the qualities. Note that Fruit
has a protected addQualities( ) method to allow derived classes to do
this. (You might think the logical thing to do is to have a protected constructor
in Fruit that takes a FruitQualities argument, but constructors dont
inherit, so it wouldnt be available in second or greater level classes.) By making
the fruit qualities into a separate class and using composition, you have greater
flexibility, including the ability to change the qualities midway through the lifetime of
a particular Fruit object. .
The second reason for making FruitQualities a separate object is in case you
want to add new qualities or to change the behavior via inheritance and polymorphism. Note
that for GreenZebra (which really is a type of tomatoIve grown
them and theyre fabulous), the constructor calls addQualities( ) and
passes it a ZebraQualities object, which is derived from FruitQualities, so
it can be attached to the FruitQualities reference in the base class. Of course,
when GreenZebra uses the FruitQualities, it must downcast it to the correct
type (as seen in evaluate( )), but it always knows that type is ZebraQualities.
.
Youll also see that theres a Seed class, and that Fruit
(which by definition carries its own seeds)[119]
contains an array of Seeds. .
Finally, notice that each class has a copy constructor, and that each copy constructor
must take care to call the copy constructors for the base class and member objects to
produce a deep copy. The copy constructor is tested inside the class CopyConstructor.
The method ripen( ) takes a Tomato argument and performs
copy-construction on it in order to duplicate the object: .
t = new Tomato(t);
while slice( ) takes a more generic Fruit object and also duplicates
it:
f = new Fruit(f);
These are tested with different kinds of Fruit in main( ). From the
output, you can see the problem. After the copy-construction that happens to the Tomato
inside slice( ), the result is no longer a Tomato object, but just a Fruit.
It has lost all of its tomato-ness. Furthermore, when you take a GreenZebra, both ripen( )
and slice( ) turn it into a Tomato and a Fruit, respectively.
Thus, unfortunately, the copy constructor scheme is no good to us in Java when attempting
to make a local copy of an object. .
The copy constructor is a fundamental part of C++, since it automatically makes a local
copy of an object. Yet the preceding example proves that it does not work for Java. Why?
In Java, everything that we manipulate is a reference, but in C++, you can have
reference-like entities and you can also pass around the objects directly.
Thats what the C++ copy constructor is for: when you want to take an object and pass
it in by value, thus duplicating the object. So it works fine in C++, but you should keep
in mind that this scheme fails in Java, so dont use it. .
Although the local copy produced by clone( ) gives
the desired results in the appropriate cases, it is an example of forcing the programmer
(the author of the method) to be responsible for preventing the ill effects of aliasing.
What if youre making a library thats so general purpose and commonly used that
you cannot make the assumption that it will always be cloned in the proper places? Or more
likely, what if you want to allow aliasing for efficiencyto prevent the
needless duplication of objectsbut you dont want the negative side effects of
aliasing? .
One solution is to create immutable
objects that belong to read-only classes. You can define a class such that no methods
in the class cause changes to the internal state of the object. In such a class, aliasing
has no impact since you can read only the internal state, so if many pieces of code are
reading the same object, theres no problem. .
As a simple example of immutable objects, Javas standard library contains
wrapper classes for all the primitive types. You might have already discovered
that, if you want to store an int
inside a container such as an ArrayList (which takes only Object references),
you can wrap your int inside the standard library Integer class: .
//: appendixa:ImmutableInteger.java
// The Integer class cannot be changed.
import java.util.*;
public class ImmutableInteger {
public static void main(String[] args) {
List v = new ArrayList();
for(int i = 0; i < 10; i++)
v.add(new Integer(i));
// But how do you change the int inside the Integer?
}
} ///:~
The Integer class (as well as all the primitive wrapper classes)
implements immutability in a simple fashion: It has no methods that allow you to change
the object. .
If you do need an object that holds a primitive type that can be modified, you must
create it yourself. Fortunately, this is trivial. The following class uses the JavaBeans
naming conventions:
//: appendixa:MutableInteger.java
// A changeable wrapper class.
import com.bruceeckel.simpletest.*;
import java.util.*;
class IntValue {
private int n;
public IntValue(int x) { n = x; }
public int getValue() { return n; }
public void setValue(int n) { this.n = n; }
public void increment() { n++; }
public String toString() { return Integer.toString(n); }
}
public class MutableInteger {
private static Test monitor = new Test();
public static void main(String[] args) {
List v = new ArrayList();
for(int i = 0; i < 10; i++)
v.add(new IntValue(i));
System.out.println(v);
for(int i = 0; i < v.size(); i++)
((IntValue)v.get(i)).increment();
System.out.println(v);
monitor.expect(new String[] {
"[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]",
"[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]"
});
}
} ///:~
IntValue can be even simpler if privacy is not an issue, the default
initialization to zero is adequate (then you dont need the constructor), and you
dont care about printing it out (then you dont need the toString( )):
class IntValue { int n; }
Fetching the element out and casting it is a bit awkward, but thats a feature of ArrayList,
not of IntValue. .
Its possible to create your own read-only class. Heres an example:
//: appendixa:Immutable1.java
// Objects that cannot be modified are immune to aliasing.
import com.bruceeckel.simpletest.*;
public class Immutable1 {
private static Test monitor = new Test();
private int data;
public Immutable1(int initVal) {
data = initVal;
}
public int read() { return data; }
public boolean nonzero() { return data != 0; }
public Immutable1 multiply(int multiplier) {
return new Immutable1(data * multiplier);
}
public static void f(Immutable1 i1) {
Immutable1 quad = i1.multiply(4);
System.out.println("i1 = " + i1.read());
System.out.println("quad = " + quad.read());
}
public static void main(String[] args) {
Immutable1 x = new Immutable1(47);
System.out.println("x = " + x.read());
f(x);
System.out.println("x = " + x.read());
monitor.expect(new String[] {
"x = 47",
"i1 = 47",
"quad = 188",
"x = 47"
});
}
} ///:~
All data is private, and youll see that none of the public methods
modify that data. Indeed, the method that does appear to modify an object is multiply( ),
but this creates a new Immutable1 object and leaves the original one untouched. .
The method f( ) takes an Immutable1 object and performs various
operations on it, and the output of main( ) demonstrates that there is no
change to x. Thus, xs object could be aliased many times without harm,
because the Immutable1 class is designed to guarantee that objects cannot be
changed. .
Creating an immutable class seems at first to provide an elegant solution. However,
whenever you do need a modified object of that new type, you must suffer the overhead of a
new object creation, as well as potentially causing more frequent garbage collections. For
some classes this is not a problem, but for others (such as the String class) it is
prohibitively expensive. .
The solution is to create a companion class that can be modified. Then, when
youre doing a lot of modifications, you can switch to using the modifiable companion
class and switch back to the immutable class when youre done. .
The preceding example can be modified to show this:
//: appendixa:Immutable2.java
// A companion class to modify immutable objects.
import com.bruceeckel.simpletest.*;
class Mutable {
private int data;
public Mutable(int initVal) { data = initVal; }
public Mutable add(int x) {
data += x;
return this;
}
public Mutable multiply(int x) {
data *= x;
return this;
}
public Immutable2 makeImmutable2() {
return new Immutable2(data);
}
}
public class Immutable2 {
private static Test monitor = new Test();
private int data;
public Immutable2(int initVal) { data = initVal; }
public int read() { return data; }
public boolean nonzero() { return data != 0; }
public Immutable2 add(int x) {
return new Immutable2(data + x);
}
public Immutable2 multiply(int x) {
return new Immutable2(data * x);
}
public Mutable makeMutable() {
return new Mutable(data);
}
public static Immutable2 modify1(Immutable2 y) {
Immutable2 val = y.add(12);
val = val.multiply(3);
val = val.add(11);
val = val.multiply(2);
return val;
}
// This produces the same result:
public static Immutable2 modify2(Immutable2 y) {
Mutable m = y.makeMutable();
m.add(12).multiply(3).add(11).multiply(2);
return m.makeImmutable2();
}
public static void main(String[] args) {
Immutable2 i2 = new Immutable2(47);
Immutable2 r1 = modify1(i2);
Immutable2 r2 = modify2(i2);
System.out.println("i2 = " + i2.read());
System.out.println("r1 = " + r1.read());
System.out.println("r2 = " + r2.read());
monitor.expect(new String[] {
"i2 = 47",
"r1 = 376",
"r2 = 376"
});
}
} ///:~
Immutable2 contains methods that, as before, preserve the immutability of the
objects by producing new objects whenever a modification is desired. These are the add( )
and multiply( ) methods. The companion class is called Mutable, and it
also has add( ) and multiply( ) methods, but these modify the Mutable
object rather than making a new one. In addition, Mutable has a method to use its
data to produce an Immutable2 object and vice versa. .
The two static methods modify1( ) and modify2( ) show two
different approaches to producing the same result. In modify1( ), everything
is done within the Immutable2 class and you can see that four new Immutable2
objects are created in the process. (And each time val is reassigned, the previous
object becomes garbage.) .
In the method modify2( ), you can see that the first action is to take the Immutable2
y and produce a Mutable from it. (This is just like calling clone( )
as you saw earlier, but this time a different type of object is created.) Then the Mutable
object is used to perform a lot of change operations without requiring the creation
of many new objects. Finally, its turned back into an Immutable2. Here, two
new objects are created (the Mutable and the result Immutable2) instead of
four. .
This approach makes sense, then, when:
Consider the following code: .
//: appendixa:Stringer.java
import com.bruceeckel.simpletest.*;
public class Stringer {
private static Test monitor = new Test();
public static String upcase(String s) {
return s.toUpperCase();
}
public static void main(String[] args) {
String q = new String("howdy");
System.out.println(q); // howdy
String qq = upcase(q);
System.out.println(qq); // HOWDY
System.out.println(q); // howdy
monitor.expect(new String[] {
"howdy",
"HOWDY",
"howdy"
});
}
} ///:~
When q is passed in to upcase( ) its actually a copy of the
reference to q. The object this reference is connected to stays put in a single
physical location. The references are copied as they are passed around. .
Looking at the definition for upcase( ), you can see that the reference
thats passed in has the name s, and it exists for only as long as the body of
upcase( ) is being executed. When upcase( ) completes, the local
reference s vanishes. upcase( ) returns the result, which is the
original string with all the characters set to uppercase. Of course, it actually returns a
reference to the result. But it turns out that the reference that it returns is for a new
object, and the original q is left alone. How does this happen? .
String s = "asdf"; String x = Stringer.upcase(s);
do you really want the upcase( ) method to change the argument? In
general, you dont, because an argument usually looks to the reader of the code as a
piece of information provided to the method, not something to be modified. This is an
important guarantee, since it makes code easier to write and understand. .
In C++, the availability of this guarantee was important enough to put in a special
keyword, const, to allow the programmer to ensure that a
reference (pointer or reference in C++) could not be used to modify the original object.
But then the C++ programmer was required to be diligent and remember to use const
everywhere. It can be confusing and easy to forget. .
Objects of the String class are designed to be immutable, using the
companion-class technique shown previously. If you examine the JDK documentation for
the String class (which is summarized a little later in this appendix), youll
see that every method in the class that appears to modify a String really creates
and returns a brand new String object containing the modification. The original String
is left untouched. Thus, theres no feature in Java like C++s const to
make the compiler support the immutability of your objects. If you want it, you have to
wire it in yourself, like String does. .
Since String objects are immutable, you can alias to a particular String as many times as you want. Because its read-only,
theres no possibility that one reference will change something that will affect the
other references. So a read-only object solves the aliasing problem nicely. .
It also seems possible to handle all the cases in which you need a
modified object by creating a brand new version of the object with the modifications, as String
does. However, for some operations this isnt efficient. A case in point is the
operator + that has been overloaded for String objects.
Overloading means that it has been given an extra meaning when used with a particular
class. (The + and += for String are the only
operators that are overloaded in Java, and Java does not allow the programmer to overload
any others).[120] .
When used with String objects, the + allows you to
concatenate Strings together:
String s = "abc" + foo + "def" + Integer.toString(47);
You could imagine how this might work. The String abc could
have a method append( ) that creates a new String object containing
abc concatenated with the contents of foo. The new String object
would then create another new String that added def, and so on. .
This would certainly work, but it requires the creation of a lot of String
objects just to put together this new String, and then you have a bunch of the
intermediate String objects that need to be garbage-collected. I suspect that the
Java designers tried this approach first (which is a lesson in software designyou
dont really know anything about a system until you try it out in code and get
something working). I also suspect they discovered that it delivered unacceptable
performance. .
The solution is a mutable companion class similar to the one shown previously. For String,
this companion class is called StringBuffer, and the compiler automatically creates
a StringBuffer to evaluate certain expressions, in particular when the overloaded
operators + and += are used with String
objects. This example shows what happens:
//: appendixa:ImmutableStrings.java
// Demonstrating StringBuffer.
import com.bruceeckel.simpletest.*;
public class ImmutableStrings {
private static Test monitor = new Test();
public static void main(String[] args) {
String foo = "foo";
String s = "abc" + foo + "def" + Integer.toString(47);
System.out.println(s);
// The "equivalent" using StringBuffer:
StringBuffer sb =
new StringBuffer("abc"); // Creates String!
sb.append(foo);
sb.append("def"); // Creates String!
sb.append(Integer.toString(47));
System.out.println(sb);
monitor.expect(new String[] {
"abcfoodef47",
"abcfoodef47"
});
}
} ///:~
In the creation of String s, the compiler is doing the rough equivalent of the
subsequent code that uses sb: a StringBuffer is created, and append( )
is used to add new characters directly into the StringBuffer object (rather than
making new copies each time). While this is more efficient, its worth noting that
each time you create a quoted character string such as abc and def,
the compiler turns those into String objects. So there can be more objects created
than you expect, despite the efficiency afforded through StringBuffer. .
Here is an overview of the methods available for both String
and StringBuffer so you can get a feel for the way they interact. These tables
dont contain every single method, but rather the ones that are important to this
discussion. Methods that are overloaded are summarized in a single row. .
First, the String class:
| Method |
Arguments,
Overloading |
Use |
|---|---|---|
| Constructor |
Overloaded:
default, String, StringBuffer, char arrays, byte arrays. |
Creating String
objects. |
| length( ) |
Number of
characters in the String. |
|
| charAt( ) |
int
Index |
The char at a
location in the String. |
| getChars( ),
getBytes( ) |
The beginning
and end from which to copy, the array to copy into, an index into the destination array. |
Copy chars
or bytes into an external array. |
| toCharArray( ) |
Produces a char[]
containing the characters in the String. |
|
| equals( ),
equals-IgnoreCase( ) |
A String
to compare with. |
An equality
check on the contents of the two Strings. |
| compareTo( ) |
A String
to compare with. |
Result is
negative, zero, or positive depending on the lexicographical ordering of the String
and the argument. Uppercase and lowercase are not equal! |
| regionMatches( ) |
Offset into
this String, the other String and its offset and length to compare. Overload
adds ignore case. |
boolean
result indicates whether the region matches. |
| startsWith( ) |
String
that it might start with. Overload adds offset into argument. |
boolean
result indicates whether the String starts with the argument. |
| endsWith( ) |
String
that might be a suffix of this String. |
boolean
result indicates whether the argument is a suffix. |
| indexOf( ),
lastIndexOf( ) |
Overloaded: char,
char and starting index, String, String, and starting index. |
Returns -1 if
the argument is not found within this String, otherwise returns the index where the
argument starts. lastIndexOf( ) searches backward from end. |
| substring( ) |
Overloaded:
starting index, starting index, and ending index. |
Returns a new
String object containing the specified character set. |
| concat( ) |
The String
to concatenate. |
Returns a new
String object containing the original Strings characters followed by
the characters in the argument. |
| replace( ) |
The old
character to search for, the new character to replace it with. |
Returns a new
String object with the replacements made. Uses the old String if no match is
found. |
| toLowerCase( )
toUpperCase( ) |
Returns a new
String object with the case of all letters changed. Uses the old String if
no changes need to be made. |
|
| trim( ) |
Returns a new
String object with the white space removed from each end. Uses the old String
if no changes need to be made. |
|
| valueOf( ) |
Overloaded: Object,
char[], char[] and offset and count, boolean, char, int,
long, float, double. |
Returns a String
containing a character representation of the argument. |
| intern( ) |
Produces one
and only one String reference per unique character sequence. |
You can see that every String
method carefully returns a new String object when its necessary to change the
contents. Also notice that if the contents dont need changing, the method will just
return a reference to the original String. This saves storage and overhead.
Heres the StringBuffer class:
| Method |
Arguments,
overloading |
Use |
|---|---|---|
| Constructor |
Overloaded:
default, length of buffer to create, String to create from. |
Create a new StringBuffer
object. |
| toString( ) |
Creates a String
from this StringBuffer. |
|
| length( ) |
Number of
characters in the StringBuffer. |
|
| capacity( ) |
Returns
current number of spaces allocated. |
|
| ensure- |
Integer
indicating desired capacity. |
Makes the StringBuffer
hold at least the desired number of spaces. |
| setLength( ) |
Integer
indicating new length of character string in buffer. |
Truncates or
expands the previous character string. If expanding, pads with nulls. |
| charAt( ) |
Integer
indicating the location of the desired element. |
Returns the char
at that location in the buffer. |
| setCharAt( ) |
Integer
indicating the location of the desired element and the new char value for the
element. |
Modifies the
value at that location. |
| getChars( ) |
The beginning
and end from which to copy, the array to copy into, an index into the destination array. |
Copy chars
into an external array. There is no getBytes( ) as in String. |
| append( ) |
Overloaded: Object,
String, char[], char[] with offset and length, boolean, char,
int, long, float, double. |
The argument
is converted to a string and appended to the end of the current buffer, increasing the
buffer if necessary. |
| insert( ) |
Overloaded,
each with a first argument of the offset at which to start inserting: Object, String,
char[], boolean, char, int, long, float, double. |
The second
argument is converted to a string and inserted into the current buffer beginning at the
offset. The buffer is increased if necessary. |
| reverse( ) |
The order of
the characters in the buffer is reversed. |
The most commonly used method is append( ), which is
used by the compiler when evaluating String expressions that contain the +
and += operators. The insert( ) method has a similar form,
and both methods perform significant manipulations to the buffer instead of creating new
objects.
By now youve seen that the String class is not just another class in Java.
There are a lot of special cases in String, not the least of which is that
its a built-in class and fundamental to Java. Then theres the fact that a
quoted character string is converted to a String by the compiler and the special
overloaded operators + and +=. In this appendix
youve seen the remaining special case: the carefully-built immutability using the
companion StringBuffer and some extra magic in the compiler. .
Because all object identifiers are references in Java, and because every object is
created on the heap and garbage collected only when it is no longer used, the flavor of
object manipulation changes, especially when passing and returning objects. For example,
in C or C++, if you wanted to initialize some piece of storage in a method, youd
probably request that the user pass the address of that piece of storage into the method.
Otherwise, youd have to worry about who was responsible for destroying that storage.
Thus, the interface and understanding of such methods is more complicated. But in Java,
you never have to worry about responsibility or whether an object will still exist when it
is needed, since that is always taken care of for you. You can create an object at the
point that it is needed (and no sooner) and never worry about the mechanics of passing
around responsibility for that object; you simply pass the reference. Sometimes the
simplification that this provides is unnoticed. Other times it is staggering. .
The downside to all this underlying magic is twofold:
Some people say that cloning in Java is a botched design that shouldnt be used,
so they implement their own version of cloning[121]
and never call the Object.clone( ) method, thus eliminating the need to
implement Cloneable and catch the CloneNotSupportedException. This is
certainly a reasonable approach, and since clone( ) is supported so rarely
within the standard Java library, it is apparently a safe one as well. .
[116] In C, which
generally handles small bits of data, the default is pass by value. C++ had to follow this
form, but with objects pass by value isnt usually the most efficient way. In
addition, coding classes to support pass by value in C++ is a big headache.
[117] This is not
the dictionary spelling of the word, but its what is used in the Java library, so
Ive used it here, too, in some hopes of reducing confusion.
[118] You can
apparently create a simple counter-example to this statement, like this:
public class Cloneit implements Cloneable {
public static void main (String[] args)
throws CloneNotSupportedException {
Cloneit a = new Cloneit();
Cloneit b = (Cloneit)a.clone();
}
}
However, this only works because main( ) is a method
of Cloneit and thus has permission to call the protected base-class method clone( ).
If you call it from a different class, it wont compile.
[119] Except for
the poor avocado, which has been reclassified to simply fat.
[120] C++ allows
the programmer to overload operators at will. Because this can often be a complicated
process (see Chapter 10 of Thinking in C++, 2nd edition, Prentice Hall,
2000), the Java designers deemed it a bad feature that shouldnt be
included in Java. It wasnt so bad that they didnt end up doing it themselves,
and ironically enough, operator overloading would be much easier to use in Java than in
C++. This can be seen in Python (see www.Python.org) which has garbage collection and
straightforward operator overloading.
[121] Doug Lea, who
was helpful in resolving this issue, suggested this to me, saying that he simply creates a
function called duplicate( ) for each class.
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